miércoles, 31 de agosto de 2011

TALLER UNIDADES  3 y 4

Unidad 3

Técnicas de lectura: predicción, scanning y skimming
  • Seleccione un texto que tenga una imagen.
  • Observe la imagen y conteste las siguientes preguntas.
Role of Computers in Education
Computers have changed the way we work, be it any profession. Therefore, it is only but natural the role of computers in education has been given a lot of prominence in the recent years. Computers play a vital role in every field. They aid industrial processes; they find applications in medicine; they are the heart of the software industry; they play a vital role in education. The uses of computers in education are manifold. Here, we shall discuss the important facets of the role of computers in education. The computer technology has a deep impact on education. Computer education forms a part of the school and college curricula, as it is important for every individual today, to have the basic knowledge of computers. The advantages of computers in education include an efficient storage and rendition of information, quick information processing and very importantly the saving of paper. Know more about the importance of computer education. Computer teaching plays a key role in the modern systems of education. Students find it easier to refer to the Internet than searching for information in fat reference books. The process of learning has gone beyond learning from prescribed textbooks. Today, aspirers can satiate their thirst for knowledge by means of the Internet. It is easier to store information on computers than maintaining hand-written notes. To know more on the subject, read about textbooks versus computer teaching.

Preguntas y Respuestas:
  • De acuerdo al título y la imagen: ¿cuál cree usted que es el tópico que está a punto de leer?
La relación estrecha que existe entre el estudiante y la computadora con fines educativos.
Luego lea el texto
  • ¿Cuál es la idea general del texto?
El rol de las computadoras en los distintos campos profesionales, incluyendo su aplicación en la educación.
  • ¿Que palabras se repiten?
           Computers, education, computer, information, teaching.
  • ¿Que palabras se parecen al español?
Computer, computers, information, education, individual, importance, profession, natural, industry, rendition, modern, system, reference, medicine
  • ¿Cuales son las palabras en negrita, el titulo, subtitulo o gráficos que te ayudan a entender el texto?
           Computers, education, computer, information, teaching.
  • ¿De qué trata el texto? Lee el primer párrafo y el último o la ultimas ideas del último párrafo.
Del rol de las computadoras para mejorar la educación en los estudiantes.
Unidad 4
Patrones de Organización de un Párrafo

A. Seleccione un texto relacionado con su área de experticia. Lea el texto y extraiga:
  • Las definiciones 
  • y los marcadores de definición. 
Computer
From: Wikipedia, the free encyclopedia.
Texto.
“A computer is a programmable machine designed to sequentially and automatically carry out a sequence of arithmetic or logical operations. The particular sequence of operations can be changed readily, allowing the computer to solve more than one kind of problem. Conventionally a computer consists of some form of memory for data storage, at least one element that carries out arithmetic and logic operations, and a sequencing and control element that can change the order of operations based on the information that is stored. Peripheral devices allow information to be entered from an external source, and allow the results of operations to be sent out. A computer's processing unit executes series of instructions that make it read, manipulate and then store data. Conditional instructions change the sequence of instructions as a function of the current state of the machine or its environment.
Las definiciones:
a.- A computer is a programmable machine designed to sequentially and automatically carry out a sequence of arithmetic or logical operations. The particular sequence of operations can be changed readily, allowing the computer to solve more than one kind of problem.
b.- Conventionally a computer consists of some form of memory for data storage, at least one element that carries out arithmetic and logic operations, and a sequencing and control element that can change the order of operations based on the information that is stored
Los marcadores de definición:
.- is, consist of.
B. Seleccione otro texto relacionado con su área de experticia y extraiga las palabras de secuencia u ordenamiento del tiempo.

First general-purpose computers
In 1801, Joseph Marie Jacquard made an improvement to the textile loom by introducing a series of punched paper cards as a template which allowed his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability. This portrait of Jacquard was woven in silk on a Jacquard loom and required 24,000 punched cards to create (1839). It was only produced to order. Charles Babbage owned one of these portraits; it inspired him in using perforated cards in his analytical engine. It was the fusion of automatic calculation with programmability that produced the first recognizable computers. In 1837, Charles Babbage was the first to conceptualize and design a fully programmable mechanical computer, his analytical engine. Limited finances and Babbage's inability to resist tinkering with the design meant that the device was never completed; nevertheless his son, Henry Babbage, completed a simplified version of the analytical engine's computing unit (the mill) in 1888. He gave a successful demonstration of its use in computing tables in 1906. This machine was given to the Science museum in South Kensington in 1910.
Marcadores de Tiempo
        .- In 1801, an early, (1839), In 1837, first, in 1888, in 1906, in 1910.
  • Idea general del párrafo
.- Breve reseña de los inicios de las computadoras con propósitos generales.

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